Full Papers
Alan Chamberlain, Mads Bødker, and Konstantinos Papangelis. 2017. Mapping Media and Meaning: Autoethnography as an approach to designing personal heritage soundscapes. In Proceedings of the Audio Mostly 2017 (AM '17). ACM, New York, NY, USA.
Adrian Hazzard, Jocelyn Spence, Chris Greenhalgh, and Sean McGrath. 2017. The Rough Mile: Reframing Location Through Locative Audio. In Proceedings of the Audio Mostly 2017 (AM '17). ACM, New York, NY, USA.
Amy Dickens, Chris Greenhalgh, and Boriana Koleva. 2017. Creating Space for Facilitated Music Performance: Gesture Controlled Sound for Users with Complex Disabilities. In Proceedings of the Audio Mostly 2017 (AM '17). ACM, New York, NY, USA.
Position Paper
Alan Chamberlain. 2017. Are the Robots Coming? Designing for Autonomy & Control in Musical Creativity & Performance. In Proceedings of the Audio Mostly 2017 (AM '17). ACM, New York, NY, USA.
Demo
Iain Emsley, Alan Chamberlain, and David De Roure. 2017. A Network of Noise: Designing with a Decade of Data to Sonify JANET. In Proceedings of the Audio Mostly 2017 (AM '17). ACM, New York, NY, USA.
Performances
Alan Chamberlain. 2017. The Gift of the Algorithm: Beyond Autonomy and Control” Software developed by David De Roure. In Proceedings of the Audio Mostly 2017 (AM '17). ACM, New York, NY, USA.
Maria Kallionpää, Chris Greenhalgh, Adrian Hazzard, David Weigl, and Kevin Page. 2017. “Climb!” A Virtuoso Piece and Musical Game for Disklavier. In Proceedings of the Audio Mostly 2017 (AM '17). ACM, New York, NY, USA.
Workshops
Alan Chamberlain, Xenia Pestova, Mads Bødker, Maria Kallionpää, David De Roure, and Steve Benford. 2017. Interaction, Instruments and Performance: HCI and the Design of Future Music Technologies. In Proceedings of the Audio Mostly 2017 (AM '17). ACM, New York, NY, USA.