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School of Computer Science
 

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Reginamary Matthews

Assistant Professor,

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Biography

Dr. Regina received her Bachelor's degree in Computer and Mathematical Sciences from Victoria University of Technology (Australia) and a PhD in Creative Multimedia from Multimedia University (Malaysia). Regina has more than twenty years of teaching experience in higher learning institutions. Her key research areas encompass AI in higher education, learning analytics, and data science, with an emphasis on NLP models.

Teaching Summary

Software Applications and Programming Languages

Research Summary

NLP-Derived Semantic Representations of Overreliance on AI

This study investigates how Natural Language Processing (NLP) can be used to analyse students' reflective writing in AI-assisted programming education. The research specifically explores how NLP models can detect patterns of overreliance on generative AI tools, such as ChatGPT, when students complete programming tasks. The work contributes to the growing field of AI-supported education and learning analytics, in which NLP techniques analyse students' textual data to understand their cognitive engagement and learning behaviour.

AI-augmented gamified handwriting learning system

I am currently exploring a prototype of an AI-augmented, gamified handwriting-learning system to enhance writing skills among younger children. The aim of this project is to combine AI handwriting recognition with real-time, personalized feedback to support children with writing issues, transforming handwriting practice from a repetitive task into an interactive and enjoyable learning experience.

Selected Publications

  • MATTHEWS, R., HEW, S.H., and KOO, A.C., 2012. In: The 10th International Conference on Advances in Mobile Computing & Multimedia, Bali, Indonesia. 293-296
  • MATTHEWS, R., HEW SH., and KOO AC., 2010. In: 2nd International Congress on Engineering Education, Kuala Lumpur, Malaysia. 264 - 269
  • MATTHEWS, R., HEW SH., and KOO AC., 2009. In: International Conference on Advances in Mobile Computing and Multimedia, Kuala Lumpur, Malaysia. 396-400

Past Research

My research focused on improving learning effectiveness through the design and application of multimedia learning objects in technology-enhanced education. Early in my work, I investigated how learning object design influenced students' cognitive understanding, particularly in complex subjects such as computer programming.

I examined how the granularity and structure of multimedia learning objects affected students' ability to comprehend programming concepts. The findings demonstrated that appropriately sized learning objects reduced cognitive overload and helped learners focus on specific concepts, leading to improved conceptual understanding. This work contributed to the fields of computer science education and instructional multimedia design by highlighting the importance of modular, well-structured digital learning resources.

Building on this foundation, my research direction expanded from multimedia learning object design toward AI-enhanced learning environments and predictive analytics. By integrating learning analytics, artificial intelligence, and adaptive learning technologies, my research aimed to develop systems capable of predicting student learning risks, personalising learning experiences, and improving educational outcomes.

  • MATTHEWS, R and NICOLE LIM, E.X., 2026. Evaluating Fidelity and Variability in NLP-Derived Semantic Representations of Overreliance in Programming Reflections In: Proc. of International Conference on Artificial Intelligence, Computer, Data Sciences and Applications. (In Press.)
  • R MATTHEWS, B RAMAYAH and ST YONG, 2025. In: The Southeast Asian Conference on Education. 451-462
  • MATTHEWS,R., 2025. In: The Southeast Asian Conference on Education. 463-475
  • MATTHEWS,R, 2023. In: The 3rd Southeast Asian Conference on Education.
  • YONG. S.T, CHONG,S., TIONG,K., TAN,T.K. and MATTHEWS,R., 2022. International Journal of Virtual and Personal Learning Environments. 12(1), 1-16
  • MATTHEWS,R., 2021. In: 14th annual International Conference of Education, Research, and Innovation, Spain. 5695
  • YONG, S.T., GATES, P., ANDY, CHAN, LEE, C.S., MATTHEWS, R. and TIONG, K.M., 2019. Exploring the Feasibility of Computer Games in Mathematics Education In: IEEE International Symposium on Haptic Audio-Visual Environment & Games (HAVE), 3-4 October 2019, Sunway University, Malaysia.
  • MATTHEWS,R, BAVANI, R and SU TING, YONG, 2019. International Journal of Recent Technology and Engineering. 8(3S2), 571-576
  • MATTHEWS,R. and RAMAYAH,B., 2019. In: 12th Annual International Conference of Education, Research, and Innovation. Spain. 2388-2394
  • MATTHEWS,R. and YONG. S.T., 2019. Digital Worked Example: An Experimental Comparison of Strategies to Enhance Computer Programming Skills In: : 3rd Asia International Multidisciplinary Conference 2019 (AIMC2019), University Technology Malaysia.
  • YONG,S.T., TIONG, K. M, MATTHEWS, R., TAN, T. K, KHIEW, P. S and ANDY CHAN, T. Y, 2019. Digital Native Students Learn Programming: Do Learning Styles Matter? In: The 5th International Conference on Education (ICEDU 2019), 5-7 April 2019, Kuala Lumpur Malaysia..
  • MATTHEWS, R, HEW, S.H and KOO, A.C, 2017. In: International Conference on Information Technology, Singapore. 212-217
  • MATTHEWS. R, HEW, S.H and KOO, A.C, 2015. In: International Educational Technology Conference, Chicago, USA. 176. 263-242
  • MATTHEWS, R, HEW, S.H and KOO, A.C, 2015. In: Global Conference on Business and Social Science, Kuala Lumpur. 172. 215-222
  • MATTHEWS,R., HEW, S.H. and KOO, A.C., 2014. The Turkish Online Journal of Educational Technology. 13(1), 15
  • MATTHEWS. R., HEW, S.H., and KOO AH CHOO, 2013. Using Learning Objects in a Laboratory Setting: Students’ Views In: Special Interest Group Meeting on Social Media (SIGSM) in conjunction of Malaysian Conference on Information Systems. Sabah, Malaysia.
  • MATTHEWS, R., HEW, S.H and KOO, A.C, 2013. In: International Conference on Informatics and Creative Multimedia, Kuala Lumpur. 28-38
  • MATTHEWS, R., HEW, S.H., and KOO, A.C., 2012. In: The 10th International Conference on Advances in Mobile Computing & Multimedia, Bali, Indonesia. 293-296
  • MATTHEWS, R., HEW SH., and KOO AC., 2010. In: 2nd International Congress on Engineering Education, Kuala Lumpur, Malaysia. 264 - 269
  • MATTHEWS, R. and HEW, SH., 2009. Students' Attitude toward Learning Introductory Programming in a Blended eLearning Environment In: International Conference on E-Learning, Selangor, Malaysia.
  • MATTHEWS, R., HEW SH., and KOO AC., 2009. In: International Conference on Advances in Mobile Computing and Multimedia, Kuala Lumpur, Malaysia. 396-400
  • REGINAMARY, M., HEW S.H. and HARPRITH, K., 2008. Introductory Programming Students View on Blended Learning. In: International Conference on Social Sciences and Humanities, Penang, Malaysia.
  • REGINAMARY MATTHEWS and ISMAIL ABDULLAH, 2007. Integrating Learning Style With E-Learning Instructional Design: A Formative Evaluation. In: Design and Development of Learning Management System at Universiti Putra Malaysia Centre for Academic Development, UPM. 49 – 65
  • REGINAMARY, M., KAYALVILY, T., SARASVATHI, N. and MOHAN, N., 2005. Instructional Design Consideration for eLearning Content In: International Symposium on E-learning, Sabah, Malaysia.
  • REGINAMARY MATTHEWS., ISMAIL, A., A.S.M, YUNUS., and S.A, AZIZ, 2004. Integrating Learning Styles with eLearning Instructional Design In: National Conference on E-Learning, Penang, Malaysia.

School of Computer Science

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